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A New Approach to MS&T Software Distribution
Industries that do not react to change steadily are subject to radical change. A radical change that C2C proposes is a software distribution model that doesn’t include per instance license fees. No site licenses, no per seat fee.

The money you spend will either directly support new technology that you desire (feature development), or support for technology that already exists and is configurable for your specific needs. The commoditization of 3D software is about to take another leap.

How is this possible? We owe our thanks to GarageGames, a commercial video game publishing company in Eugene Oregon. GarageGames markets their technology to independent game developers and prices their engine for boot-strapping customers. The community contributes to the features of their engine using methods that are very similar to open source software production.

Our greatest asset, other than our team of developers, is our relationship with Garage Games. Because of our relationship, we are able to gain inside knowledge and a deeper understanding of the technology and its future. We too will continue to contribute to the software’s future success. Their methods of software development create incredible value for the simulation community.

Our goal is to utilize the Torque Engine’s most relevant technologies, while furthering the engine in places it is lacking MS&T support. In doing so, we believe we are exposing the most affordable, tested, and utilized Vis-Sim engine in the world.

 

News

C2C Managing Director Eric Preisz to present Holistic VGO at Austing GDC 2008.
 
C2C Managing Director Eric Preisz accepted into Standard's and Poor's Society of Industry Leaders.