|
C2C is short for command to client. We “borrowed” the term from a Torque Game Engine call evoked from the server and received on the client. To the customer, it is a reminder that our client is first priority. |
|
|
A New Approach to Training in 3D Environments |
Are serious games better, or just different? Many of us have passed our design plans to a supervisor, who, in contrary to your 10 hour design, rips it to shreds after a 5 minute review. It's hard to tell when firmly vested in your concept, if your supervisor has added value, or just made it different.
|
|
Read more...
|
|
|
To be completed after receiving more info from team members. |
|
|
<< Start < Prev 1 2 3 Next > End >>
|
| Results 9 - 11 of 11 |