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A New Approach to MS&T Software Distribution |
Industries that do not react to change steadily are subject to radical change. A radical change that C2C proposes is a software distribution model that doesn’t include per instance license fees. No site licenses, no per seat fee.
The money you spend will either directly support new technology that you desire (feature development), or support for technology that already exists and is configurable for your specific needs. The commoditization of 3D software is about to take another leap.
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The Torque Engine is a fully featured, award-winning, game engine. The technology is a derivation of the ground-breaking engine behind the massively successful commercial video game Tribes. The source code is available for purchase by anyone for $99 per independent developer.
The Engine supports Mac, PC, and Linux. One feature of the Torque Engine that greatly reduces the overhead of cross platform development is the built in scripting language. By using the scripting language, a user is able to write code once for all three platforms without recompiling an executable.
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Evaluating a Game Engine for Use in Modeling, Simulation, and Training |
Around the turn of the century, evaluating COTS game engines was not necessary;
you only had several to choose from. Today, there are many, but picking
the correct engine can be an overwhelming task, especially for someone who
doesn’t even understand exactly what a game engine is.
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